| Unit 1

Family
Letter |
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Math Fact
Practice - addition, subtraction, multiplication, division,
place value, fractions and more
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Name That Number
- (with 2 cards) - created by the makers of
Everyday Math
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Place Value Game (1.2) -
place digits in a number one at time to make the highest possible
number
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Pace Values
(1.2) - tell the amount of ones, tens and hundreds in a number
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My Place (1.2) - identify the place value of given numbers
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1-100
Number Paint (1.2, 1.7) - examine a hundreds grid and use paint
colors to show patterns
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Splat Square and
Reveal Splat Square (1.2, 1.7) - splatter paint on numbers in a
hundreds chart
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Measurement -
page full of links on time, money, linear measurement, weight, mass, capacity and
temperature
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Mean, Median and Mode
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Graph
Reading Quiz
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Tally Chart or
Bar Chart (1.5) - create and label a bar
or tally chart with your own
data
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Collecting and
Organizing Data (1.5) - roll the dice then record your results
to create a tally chart
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Base Blocks (1.5) - use blocks to represent a number
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Concentration (1.6) - one or two player game matching number
names with numbers on cards
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Cookie Dough
(1.6) - give written numbers on checks and/or give the digits for
written numbers
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Place Value in Words
and Numbers (1.6) - type the correct digits for written numbers
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Calculator Games for Kids (1.8) - lots of fun calculator
activities
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Crack Hacker's Safe (1.11) - complete the pattern to open the
safe
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Find a Pattern I and
Find a Pattern 2
(1.11) - fill in the missing number in the sequence
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Pattern Quest
- you have eight guesses to get the secret pattern using clues along
the way
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| Unit 2

Family
Letter |
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| Unit 3

Family
Letter |
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| Unit 4

Family
Letter |
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| Unit 5

Family
Letter |
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Number Top-It
- Place value to five digits (created by the
makers of Everyday Math)
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Base-10
Blocks and
Base-10 Blocks to 1,000 - open-ended tools to explore place
value
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Place Value Games
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Place
Value Quiz
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Place Value
Puzzler - click on the digit in the designated place to show all
the pieces of a puzzle
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Place Value Game (5.2) -
place digits in a number one at time to make the highest possible
number
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Spin
to Win (5.2) - two-player game where you spin then place digits
to make the largest number
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Place Value (5.2) - narrated video about place value -
activities follow the video
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Place a Number (5.2) - place a number on the number line
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One False Move
(5.1, 5.2, 5.5) - click numbers in ascending or descending order
to get through the haunted house
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AAAMath Place Value and
Place Value to
6-digits (5.1-5.3, 5.5) - answer place value questions
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Rounding
Online Flash Cards (5.1-5.3, 5.5) round to the nearest ten,
hundred, thousand, etc.
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Pattern
Blocks (5.6) - open-ended tool with online pattern blocks to
manipulate
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Base Blocks Decimals (5.8, 5.9, 5.11) - base-10 blocks with
decimals
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Create a Graph (5.12) - various graphing tools including line
graph
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Sketchbook (5.12 and others) - 40 different kinds of
online paper with a pencil - includes graph paper, graphs, fraction
circles, a clock, etc. - use with smartboard
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| Unit 6

Family
Letter |
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| Unit 7

Family
Letter |
- See links in Unit 4
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Division Divers (7.6) - retreive the treasure from the ocean
floor before you run out of oxygen
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Estimation (7.7)- timed estimation activity with hundreds and
thousands
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| Unit 8

Family
Letter |
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| Unit 9

Family
Letter |
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| Unit 10

Family
Letter |
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Estimation of Length (10.1) - watch the video then complete the
activities
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Animal Weigh-in (10.4) - move weights to
the scale to balance the animal's weight (metric also)
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Weight and Capacity (10.5, 10.6) - watch the video then complete
the activities
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Fill and Pour (10.6) - fill and pour between containers until
you get to the target amount
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Handling Data (10.7) - explore mean, median and mode
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Train Race (10.7) - compare mean, median and range
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Planet Hop (10.11) - find the coordinates of four planets to
find the equation of the line you've created
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Find Hurkle (10.11) - find an invisible creature called a Hurkle
who is lurking on the coordinate grid
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Billy
Bug (10.11) - grub (food) is waiting for Billy Bug at designated
coordinates on the graph - feed him
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Graph
Points Quiz - click on Quadrant One
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| Unit 11

Family
Letter |
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Fish Tank (11.2-11.4, 11.6) - what is the probability that
Pythagoras will catch a red fish?
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Chances
(11.2-11.4, 11.6) - choose how many times you want to roll the dice
then see the outcome
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Ken White's Coin
Flipping Page (11.3) - choose whether to flip dimes or pennies
and how many
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Interactive Spinner (11.5) - open-ended spinner to manipulate
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| Vocabulary |
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| Assessments |
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| General |
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Extras

Year-End
Family
Letter |
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